PSPGoHackz

MacroFire v3.1.0

Published on Monday, March 8, 2010 by admin

MacroFire version 3.1.0 has been released by Pen at ClassG. This update has some new changes. Users are able to delete their settings easier due to the new settings.ini. Furthermore few updates were made to ID’s: UMD game and PSX.

MacroFire allows the following tweaks:

-record and execute macro buttons

-create auto/rapid fire options to buttons of your choice

-adjust analog nub sensitivity level

MacroFire v3.1.0 changelog

2010/03/07 – 3.1.0 (Translated from Japanese)

– UMD games from the Game ID “-” has gone. (Example: ULJM-00001 -> ULJM00001)

– PS1 games that you can get the game ID.

– Homebrew on startup, and then calculate a hash value from the executable, the game was to be used as ID.
(This ID is 8 characters, “0123456789ABCDEF” consisting only of strings)

– Macrofire.ini from, [Main] section, [AnalogStick] to delete a section, all the settings in it [Default] moved to the section.
[Default] section entries with ID games can also be applied to all sections.

– Macrofire.ini settings “UseVolatileMemory” was abolished.

– Macrofire.ini settings “UseGraphicsMemory” is “ForcedLowMemoryMode” to change the name.
Note that the meaning is the opposite values.

– By dynamically allocated storage for the macro, you can register as a macro as far as memory.

– Button Settings dialog box for, in addition to automatic detection until now, the choice of buttons to use as it had also been adopted in previous versions.

Engine status notification is a Status notification to change the name.

– Status notification to ON, the switching state in addition to the engine run hot key macros / was to show that effect when you stop.

macrofire310.zip

- source: classg @ sytes

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